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BARBARA SCHIAVI

XR Research and developer

[Computer Science & Engineering, Virtual Reality specialist, Unity developer, AR and VR programmer, Virtual Character Interactions and Mental Model, Inverse Kinematics, 360 shape recognition...]

Unity ARFoundation Talk @ Unity3D Lyon MeetUp #2

Girls Make Games ambassador - GDC 2017

 RESUME 

Work Experience

 

 

February 2018 - present

AR/VR Indie Dev & Founder DIGITALITY REAL

Creation and development of XR applications for different usage: Entertainment, Healthcare, Education…

DIGITALITY REAL - https://www.digitalityreal.com/

Lyon area (Auvergne – Rhône-Alpes)

FRANCE

 

February 2017- February 2018 

AR/VR Developer for Big Red Button Entertainment

1.     Developing VR games on Google Daydream and HTC Vive with multiple devices in the same game

2.     Developing AR games on Google Tango and multiple platforms on Unity

3.     Virtual Character Interactions and Mental Model, IK on Unreal Engine.

Big Red Button Entertainment

880 Apollo Street, El Segundo CA 90245

USA

 

Summer 2016  2-month summer job

VR/Software Developer for LORIA

1.    Developing a VR application to draw 3D ellipse in

Unity combining Sony HMZ, 5DT Gloves, Wiiboard and Polhemus Fastrak for researchers.

2.     C# Interface using Server/Client to send messages to the Unity application and change change settings in real time.

LORIA - Campus Scientifique

615 Rue du Jardin botanique, 54506 Vandœuvre-lès-Nancy

FRANCE

 

September 2015 - February 2016  6-month Internship

Project Lead and VR Developer for MedVR Lab

1.     Developing a VR rehab application in Unity combining Oculus Rift HMD and Leap Motion hands’ tracker for people having had stroke.

2.    Optimizing Bravemind, a Unity application for PTSD, to match with Oculus Rift’s frame rate recommendation.

USC Institute for Creative Technologies

12015 Waterfront Drive, Los Angeles CA 90094

USA

 

March 2014 - June 2014  3-month Internship

VR Developer

1.    Developing a VR crowd simulation in a mall in Unity3D for a CAVE (Cave Automatic Virtual Environment).

Visual Psychophysics and Perception Laboratory

3744, rue Jean-Brillant, Montréal

CANADA

Research

 

 

Education

 

2014 - 2017

M.S. Computer Science & Engineering majoring virtual reality and digital imaging.

University of Technology of Belfort-Montbéliard (France, 90000)

Graduated: November 2017

 

2012 - 2014

B.S. in Computer Vision

University Institute of Technology of Puy-en-Velay (France, 43000)

Graduated: June 2014

 

French baccalauréat in engineering

Graduated: June 2012

 

Skills

 

●●●●○ Unity – C#

●●●○○ Unreal Engine – C++ and Blueprints

●●○○○ Shaders in OpenGL

●○○○○ Procedural generation, Machine Learning

●●●○○ Animation, Inverse Kinematic(IK) in VR

●●○○○ 3D Modeling (3DsMax/Maya)

●●●○○ Graphics (Photoshop/Photofiltre)

●●●●○ Subversion (SVN/Git repository)

●●●●● Communication / Talk

 

Languages

 

French - Mother tongue

English - Advanced level (18 months in USA)

Italian   - Intermediate level

 

Miscellaneous

 

Prize – won Best Student Project 2017 from "Prix de l'Etudiant 2017 Fondation UTBM" during Graduation Ceremony.

Game Jams – Participated in GGJ 2018 and Nordic Game Jam 2018.

Hackathons – Unity Hack Week 2018 and HoloHack LA 2017 for Microsoft Hololens (won the 2nd place).

Scholarship – I obtained a scholarship to attend the Game Developers Conference 2017 as ambassador for the Girls Make Games association.

New Technologies and Video Games – I attended several conventions all around the world (CopenX 2018, Virtuality Paris 2018, E3 2017, GDC 2017, CES 2016, VRLA 2016, Unity Vision Summit 2016, Gaming Insiders Summit 2015…).

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