
BARBARA SCHIAVI
XR Research and developer
[Computer Science & Engineering, Virtual Reality specialist, Unity developer, AR and VR programmer, Virtual Character Interactions and Mental Model, Inverse Kinematics, 360 shape recognition...]
Unity ARFoundation Talk @ Unity3D Lyon MeetUp #2
Girls Make Games ambassador - GDC 2017
RESUME
Work Experience
February 2018 - present
AR/VR Indie Dev & Founder DIGITALITY REAL
Creation and development of XR applications for different usage: Entertainment, Healthcare, Education…
DIGITALITY REAL - https://www.digitalityreal.com/
Lyon area (Auvergne – Rhône-Alpes)
FRANCE
February 2017- February 2018
AR/VR Developer for Big Red Button Entertainment
1. Developing VR games on Google Daydream and HTC Vive with multiple devices in the same game
2. Developing AR games on Google Tango and multiple platforms on Unity
3. Virtual Character Interactions and Mental Model, IK on Unreal Engine.
Big Red Button Entertainment
880 Apollo Street, El Segundo CA 90245
USA
Summer 2016 2-month summer job
VR/Software Developer for LORIA
1. Developing a VR application to draw 3D ellipse in
Unity combining Sony HMZ, 5DT Gloves, Wiiboard and Polhemus Fastrak for researchers.
2. C# Interface using Server/Client to send messages to the Unity application and change change settings in real time.
LORIA - Campus Scientifique
615 Rue du Jardin botanique, 54506 Vandœuvre-lès-Nancy
FRANCE
September 2015 - February 2016 6-month Internship
Project Lead and VR Developer for MedVR Lab
1. Developing a VR rehab application in Unity combining Oculus Rift HMD and Leap Motion hands’ tracker for people having had stroke.
2. Optimizing Bravemind, a Unity application for PTSD, to match with Oculus Rift’s frame rate recommendation.
USC Institute for Creative Technologies
12015 Waterfront Drive, Los Angeles CA 90094
USA
March 2014 - June 2014 3-month Internship
VR Developer
1. Developing a VR crowd simulation in a mall in Unity3D for a CAVE (Cave Automatic Virtual Environment).
Visual Psychophysics and Perception Laboratory
3744, rue Jean-Brillant, Montréal
CANADA
Research
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IEEE paper : Teach Me A Story : an Augmented Reality
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IEEE poster presented at IEEE VR 2018 Reutlingen
Education
2014 - 2017
M.S. Computer Science & Engineering majoring virtual reality and digital imaging.
University of Technology of Belfort-Montbéliard (France, 90000)
Graduated: November 2017
2012 - 2014
B.S. in Computer Vision
University Institute of Technology of Puy-en-Velay (France, 43000)
Graduated: June 2014
French baccalauréat in engineering
Graduated: June 2012
Skills
●●●●○ Unity – C#
●●●○○ Unreal Engine – C++ and Blueprints
●●○○○ Shaders in OpenGL
●○○○○ Procedural generation, Machine Learning
●●●○○ Animation, Inverse Kinematic(IK) in VR
●●○○○ 3D Modeling (3DsMax/Maya)
●●●○○ Graphics (Photoshop/Photofiltre)
●●●●○ Subversion (SVN/Git repository)
●●●●● Communication / Talk
Languages
French - Mother tongue
English - Advanced level (18 months in USA)
Italian - Intermediate level
Miscellaneous
Prize – won Best Student Project 2017 from "Prix de l'Etudiant 2017 Fondation UTBM" during Graduation Ceremony.
Game Jams – Participated in GGJ 2018 and Nordic Game Jam 2018.
Hackathons – Unity Hack Week 2018 and HoloHack LA 2017 for Microsoft Hololens (won the 2nd place).
Scholarship – I obtained a scholarship to attend the Game Developers Conference 2017 as ambassador for the Girls Make Games association.
New Technologies and Video Games – I attended several conventions all around the world (CopenX 2018, Virtuality Paris 2018, E3 2017, GDC 2017, CES 2016, VRLA 2016, Unity Vision Summit 2016, Gaming Insiders Summit 2015…).